Рисунок

Книги для художников и дизайнеров

Ви обрали:
Сортування:
наявність
ціна
алфавіт
Chidy Wayne
ID: 8236
Видавництво: BooQs

Featuring more than 1500 design skecthes, this book is a detailed visual catalogue of current trands and styles in the world of fashion accessories. Divided into themed chapters - Bags, Shoes, Gloves, Sunglasses, Hats, Scarves, etc - it is aimed at both fashion followers and professionals and students in the sector.

Bethan Morris
ID: 948
Видавництво: Laurence King Publishing

A comprehensive, visually-led overview that covers all areas of fashion drawing, presentation and illustration, Fashion Illustrator (2e) both teaches students how to draw the fashion figure and provides an extended showcase of established and emerging illustrators.

From initial inspiration through to finished illustration, the book teaches the student how to draw from life and accurately depict body proportions, but also includes advice on exaggerating proportions for effect. A technical chapter outlines the use of different media, showing students how to use colour, and features techniques for rendering different materials and patterns.

Dedicated tutorials explore both digital and traditional media (Illustrator, Photoshop, photo-montage, mixed media, drawing, ink, embroidery) though the work of leading fashion illustrators, giving the student the confidence to experiment with different illustrative styles.

Later chapters outline the history of both 20th-century and contemporary fashion illustration, and profile influential fashion illustrators and other industry professionals, with interviews providing an insight into life after graduation. There is also guidance on careers for the fashion illustrator, portfolio presentation and working with an agent.

Bethan Morris
ID: 5041
Видавництво: Laurence King Publishing

This is an informative, visually led overview of fashion drawing, presentation and illustration. It teaches students how to draw the fashion figure as well as feature the work of established illustrators - both past and present - encouraging readers not only to observe but also to develop their confidence and skills as an illustrator.

Accompanied by case studies, examples, practical exercises and tips, the book covers all aspects of fashion illustration, including step-by-step exploration of different media (collage, drawing, computer-imaging and embroidery); understanding the figure; and how to experiment with different illustrative styles. Influential fashion illustrators and other industry professionals are profiled and interviewed to provide an insight into life after graduation. There is guidance on portfolio presentation and interview procedures, and careers for the fashion illustrator are outlined in a series of discussions with industry specialists.

Contents:
Introduction
1. Inspiration
2. The Figure
3. Artistic Techniques
4. Presentation for Fashion Design
5. Historical and Contemporary Fashion Illustration
6. Tutorials
7. The Future: Guidance
Further reading
Glossary
Index

Matie Lafuente, Juanjo Navarro, Javier Navarro
ID: 2082
Видавництво: Page One
Fashion illustration demands a certain skill in order to represent the human figure and more effectively express the characteristics of the designs. This book, which includes over 600 illustrations by Maite Lafuente, Juanjo Navarro and Javier Navarro, displays an extensive variety of poses and angles that illustrate the human figure in its essence and with the application of clothing. An elaborate and practical handbook for beginners and professionals alike.
ID: 13233
Видавництво: Fashionary

Mini Fashion Dictionary + Figure Templates

The Fashionary Sketchbook divided into 2 main sections:

Part 1 - Mini Fashion Dictionary (16 pages)
Part 2 - Men's Figure Templates (80 pages)

The Ultimate Tool for Portfolio-making

From quick sketches to polished portfolios, the Fashionary Portfolio Series Womens & Mens sketchbook allows fashion designers to develop their collections more efficiently than ever before!

160gsm Bleedproof Paper

The Portfolio Sketchbook is made from 160g paper – 40% thicker than the classic series Fashionary sketchbook. It works beautifully with a range of tools such as markers, watercolor and color pencils. You can even manipulate colors to build effects – such as gradients, fabric textures, and lighting effects – to your desired saturation.

Chronicle Lineup

The Fashionary Portfolio Sketchbook is an ideal tool for planning your collection, runway show, fashion presentation or design development. When each double-page spread is open, designers can view a total of 8 sketching templates, making the evolution of collections easy to view.

Standing Pose Template

We’ve developed the best 9-head figure templates in standing poses for fashion sketching. It allows you to sketch outfit ideas without worrying about figure proportion. It also allows you to draw each outfit’s front and back views easily.

- Tailor-made for fashion designers
- Aim for fast sketching and brainstorming
- Mini fashion dictionary
- 320 barely visible figure templates
- Pocket in the back of the sketchbook

Elisabetta Drudi, Tiziana Paci
ID: 249
Видавництво: Pepin Press

FIGURE DRAWING FOR FASHION DESIGN offers a concise, topic by topic guide to acquiring and perfecting these skills, concentrating on the female form. The coverage provided means that this book is ideal both for those who want to apply themselves professionally to fashion design and for all enthusiasts of drawing the human body. Fashion plates are the primary means of visualizing ideas and concepts in costume and fashion design. To give an accurate impression of what is in a designer’s mind it is vital to have complete mastery of the rules of figure drawing. Here, realism and anatomical precision are the chief values, whereas, for costume and fashion, stylization and exaggeration are ways of adding individuality and verve to a plate, and of focusing attention on specific elements.

_____________

Посмотреть новое издание книги Figure Drawing for Fashion Design

Elisabetta 'Kuky' Drudi, Tiziana Paci
ID: 6096
Видавництво: Pepin Press

Fashion plates are the primary means of visualising ideas and concepts in costume and fashion design. To give an accurate impression of what is in a designer's mind, it is vital to have complete mastery of the rules of figure drawing and grasp stylisation and exaggeration techniques that add individuality and style.

This new edition of Figure Drawing for Fashion Design - fully revised, updated and expanded - offers a concise, topic-by-topic guide to acquiring and perfecting these skills, concentrating on the female form. This book is ideal for those who want to apply themselves professionally to fashion design as well as enthusiasts of drawing the human body.

This edition contains the following chapters:

-  Drawing the female figure
A very comprehensive course in drawing all parts of the female body
-  The figure in the fashion
Teaches you how to draw specifically for fashion design and presentation
- Fashion design
Provides an introduction into what is required to design and draw new collections
- Garment drawing and design
What you need to know to make accurate technical drawings of whole garments, details, trimmings, etc.

_________________

Посмотреть новое издание книги  Figure Drawing for Fashion Design

Посмотреть книгу Figure Drawing for Men's Fashion

_________________

О книге Figure Drawing for Fashion Design

Figure Drawing for Fashion Design расскажет о создании моды на уровне эскизов, когда только создается будущий шедевр. Эскиз – является основным средством визуализации идей и концепций в дизайне одежды. Чтобы получить точное представление, что находится в уме дизайнера, жизненно важно полностью владеть правилами изображения силуэта человека и владеть навыками стилизации и некоторого преувеличения, чтобы передать индивидуальность и стиль.

Книга Figure Drawing for Fashion Design – это новое издание о изобразительном искусстве дизайна одежды, в корне пересмотренное, обновлённое и дополненное – оно предлагает краткое пособие, которое поможет приобрести соответствующие навыки и научиться концентрироваться на женской фигуре. Она прекрасно подойдет тем, кто готовится стать профессионалом в области проектирования одежды и тем, кому нравится рисовать человеческое тело.

Figure Drawing for Fashion Design содержит в себе следующие разделы:

- Изображение женской фигуры – подробный курс расскажет, как правильно нарисовать женское тело;
- Силуэт в моде – научит рисовать тело специально для разработки одежды и презентаций;
- Современный дизайн – представляет собой введение в проектирование и создание новых модных коллекций;
- Зарисовка одежды и дизайн – в этой главе есть все, что нужно знать о технических чертежах предметов одежды полностью, а также деталей и отделки.

Elizabetta Drudi & Tiziana Paci
ID: 7161
Видавництво: Pepin Press

Figure Drawing for Fashion Design has been one of The Pepin Press’ most popular titles since it was first published in 2001. To accompany the publication of a new, revised edition of that title, The Pepin Press is introducing a new, companion title – Figure Drawing for Men’s Fashion – which focuses on the male form in fashion design.

As in its female counterpart, Figure Drawing for Men’s Fashion offers a concise, topic-by-topic guide to acquiring and perfecting the skills needed to produce realistic and precise fashion plates that accurately reflect a designer’s creative vision. The authors, Elizabetta Drudi and Tiziana Paci, have decades of experience in the fashion industry and have created an invaluable resource for designers, illustrators, and artists.

The breadth of information and attention to detail make this title ideal for students, professionals, and anyone who enjoys fashion design.

_____________

Посмотреть новое издание книги Figure Drawing for Men's Fashion

______________

Посмотреть книгу Figure Drawing for Fashion Design

Allan Kraayvanger
ID: 8467
Видавництво: Random House

There is probably no subject more intimidating and complex to artists than the human figure. Even artists who have otherwise mastered their chosen medium are unable to render figures successfully. How can artists develop or apply their drawing skills to portray the figure as animate and made of muscle and bone, but without overpowering form with anatomical detail?

In Figure Drawing Workshop, a veteran artist guides readers through a series of progressive lessons designed to help artists draw the figure with accuracy, simplicity, and skill. Step by step, readers learn how to see and render basic shapes; use line to express energy and movement; depict light and shadow; convey a sense of underlying musculature without overworking a drawing; and draw convincing heads, hands, and feet. Finally, they’ll learn how to liberate themselves from unproductive habits and develop their own creative style.

• Figure and anatomy drawing are perennially popular among artists
• One of the only figure drawing books that offers a series of progressive lessons aimed at beginners
• Presents elegant drawings that reflect all phases of image development

Marcos Mateu-Mestre
ID: 15181
Видавництво: Design Studio Press

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem to aspiring artists, celebrated artist and author Marcos Mateu-Mestre takes the mystery out of understanding and applying it correctly with his highly anticipated two-volume collection, Framed Perspective.

In Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, Mateu-Mestre equips artists with the technical knowledge needed to produce successful visual storytelling–related drawings: from understanding the basics of the space around us and how we perceive it, to more sophisticated endeavors such as creating entire environments that are believable.

Sure to be one of the most popular books in your art library, thanks to Mateu-Mestre’s thorough step-by-step explanations and awe-inspiring illustrations, Framed Perspective, Vol. 1 will train you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with a solid comprehension of depth and proportion — in short, accuracy. Your perspective will never be the same!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

ID: 3767
Видавництво: Feierabend Unique Books

Creating an individual character – that is precisely what the designers represented in this book have achieved.

The works included comprise a wide range of categories: « 2D « analog « digital « 3D « Animated « Vinyl « Paper « Plush & Textile « Street & Urban « Readymades « and more. Men, women, children and animals are shown here, but also fantasy creatures, represented for example as cartoon characters or caricatures. Some are in colour, others are black-and-white; they might be friendly, evil, funny, beautiful or ugly.

As usual, we’ve chosen the most original, inventive and best contributions for inclusion in the book.

Deborah Nadoolman Landis
ID: 9567
Видавництво: Harper Collins Publishers

Hollywood Sketchbook is the first volume published on costume design illustration for the movies.

This groundbreaking book celebrates one hundred years of the costume designers' and costume illustrators' contributions to the art of cinematic storytelling.

Costume designer Deborah Nadoolman Landis offers us a unique perspective on the art and importance of the costume drawing. During her years of practice and research, Professor Landis has discovered a wealth of never-before-seen original sketches, published here for the first time, along with a comprehensive array of first-person anecdotes from collectors, archivists, illustrators, and designers.

Whether the film, costume designer, or star was significant or successful did not factor into the criteria for choosing the sketches in this book.

Every drawing had a chance to be included on its own merit as a work of art. Featuring a comprehensive introduction that contextualizes the rigors of costume design and a filmography that details the career highlights of each artist, Hollywood Sketchbook is the perfect gift for any lover of fine art, costume design, and the movies.

Cristina Paredes
ID: 8263
Видавництво: BooQs

A good study of poses helps to interpret fashion illustrations, explaining above all how an item of clothing will react to any movement. Any professional artist knows that recreating depth and relative position of objects is practically impossible without the basic notions of perspective. The book explains the foundations and basic notions of perspective of drawing.

Scott Robertson, Thomas Bertling
ID: 14458
Видавництво: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Scott Robertson, Thomas Bertling
ID: 15167
Видавництво: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

показати по:
на сторінці