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Birkhauser
ID: 9772
Видавництво: Birkhauser

Designer Profile ist seit 1998 das zweisprachige Standardwerk der Design-Szene in Deutschland, Osterreich und der Schweiz. Alle zwei Jahre prasentieren Designer aus den Bereichen Industrie, Messe- und Ausstellungen, Grafik und Multimedia ihre Arbeitsideen und Erfolge. Das Buch ist ein unverzichtbares Nachschlagewerk fur Entscheider im Management sowie fur Agenturen, die sich schnell und zielgerichtet uber das Leistungsspektrum potentieller Design-Dienstleister informieren mochten.

ID: 9774
Видавництво: Birkhauser

Since 1998 the bilingual Designer Profile has been the authoritative work on the design scene and present a selection of the best Design offices from the fields of industrial, exhibition, graphic and multimedia design. In this year: new layout, interviews and essays with renowned designers and entrepreneurs


Designer Profile ist seit 1998 das zweisprachige Standardwerk der Design-Szene in Deutschland, Österreich und der Schweiz. Alle zwei Jahre präsentieren Designer aus den Bereichen Industrie, Messe- und Ausstellungen, Grafik und Multimedia ihre neusten Arbeitsideen und Erfolge. Das Buch ist ein unverzichtbares Nachschlagewerk für Entscheider im Management sowie für Agenturen, die sich schnell und zielgerichtet über das Leistungsspektrum potentieller Design-Dienstleister informieren möchten. Für Auftraggeber wie für Designer bietet es einen schnellen Überblick und kompakte Informationen, nicht nur mit schicken Bildseiten, sondern vor allem mit kompletten Adressen und tabellarischen Angaben zum Vergleichen, Finden und Archivieren. Ein nützliches Werk also.

Robin Baker
ID: 3866
Видавництво: Thames & Hudson

This book shows the full creative potential of the computer. Packed both with practical applications and new concepts, it demonstrates that computers do not simply perform old tasks more efficiently, but enable us to generate whole new worlds. Robin Baker shows how the computer is potentially the firmest bridge ever built between the two cultures of art and science: once simply a tool for handling abstract symbols, it has engendered - with the advent of VDU technology - the electronic image, and with it a new form of expression. Initially, paint systems and 2-D and 3-D drafting programmes simply transferred traditional methods onto the screen; now our entire visual landscape - from architecture and interior design to film and graphics, from fashion and jewellery to printmaking and industrial design - is being transformed.

Virtual Reality allows 'solid' objects to be viewed from within; shape grammar gives architects the opportunity to recreate any building in an infinite range of forms; neural networks make computers 'see' like humans; rapid prototyping creates an immediate physical model of an electronic design; genetic algorithms provide instant 'generations' of design forms with controlled or uncontrolled mutations; hyperpublishing produces 'personal' magazines or books, created by electronic 'agents' responding to individual needs. Some of these incredible concepts are now actively being used; others lie in the near future. All of them give us a greater capacity for "Designing the Future" than ever before. For the vast audience in the fine and applied arts, in business, in education and in the home for whom the computer has become indispensable, this is essential reading.

ID: 10090
Видавництво: 3DTotal Publishing

Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 continues to explore the latest digital painting techniques.

Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top industry professionals share the benefits of their years of experience in the digital art industry and offer tips, tricks and advice intended to help the next generation of artists reach new heights.

The chapters contained within this book are wide-ranging and comprehensive, offering something for everyone. Robh Ruppel and Ignacio Bazan Lazcano tackle the subject of futuristic cities; Thomas Pringle and Craig Sellars look at creating concept art for games, and Peter Swigut rounds things off by covering matte painting. Their in-depth tutorials are rich in advice about improving workflows and producing artwork worthy of any portfolio, making Digital Painting Techniques: Volume 3 an essential resource for any digital artist.

ID: 10091
Видавництво: 3DTotal Publishing

The successful Digital Painting Techniques series celebrates its fourth year by offering another volume chocked full of advice, tips and techniques for digital artists.

Digital Painting Techniques: Volume 4 continues the tradition established by its predecessors by exploring a variety of painting subjects and styles with some of the most talented artists in the industry. These include veterans like Ian McQue, who looks at vehicle design from concept through to completion; Serge Birault, who shares the secrets behind his amazing pin-up style and Simon Dominic Brewer, who covers the art of fairytale illustration. So whether you’re looking to learn more about these subjects, want to know how to create new worlds and design customs brushes or simply wish to experiment with painting tribal warriors and comic art, Digital Painting Techniques: Volume 4 will serve as an invaluable tool in your artistic arsenal.

Roger Ortuno
ID: 4101
Видавництво: Index Book

Feedback offers a selection of the best actions in direct and interactive marketing sent directly to the general public or to a segmented audience, with the purpose of obtaning a direct response or interaction from the targeted persons.

Feedback presents several examples of direct response marketing bringing together projects from various disciplines in a single book, including: relational marketing, direct marketing, guerrilla marketing, interactive marketing, etc.

These specialities are illustrated with projects by agencies such as Mr. John Sample, Remo D6, Taxi Studio Ltd., Ros & Asociados, Villarrosàs, Herederos de Rowan, among others, based on direct marketing, together with others based on interactive marketing by agencies such as Wieden+Kennedy, OgilvyInterative, Forsman & Bodenfors, Big Spaceship, Cuatic, Minnim…

The pieces of work shown here belong to clients such as Sony, Amnesty International, Electronic Arts, Fila, Starbucks, Nike, Toyota, IKEA, Mango, etc., but one may also find examples of work for more modest clients, such as self-promotion campaigns by the agencies themselves or even wedding invites.

The purpose of Feedback is to illustrate the philosophy of integral marketing -also known as 360º marketing - to which most agencies and studios are currently turning to. That is why the book is divided in 5 chapters, i.e. Low Cost, Concept, 360º, Technique and Strategy.

The first chapter, Low Cost, includes projects made on a low budget such as wedding invites, greetings or self-promotion pieces, among other examples. These prove that creativity can be stretched enough to create effective and efficient campaigns with a small investment, by adding a complicity component and interacting with the recipient.

The Concept chapter presents a portfolio of projects in which the recipients’ implication becomes directly related to the concept which the product / service / brand campaign beholds, making it especially memorable as the user revives the concept experience. This goes to prove that bi-directional communication between sender and recipient, together with the active participation of both, become the best way to deliver a message.

Under 360º we continue to talk about the feedback philosophy, although this time applied to integral communication, offering an overview from different fields. Interaction has no limits – from a website to a reflection on a building front. This fact is showcased in examples such as the ambient marketing performance in a mall in which children are able to play in front of a tactile screen by using their own bodies and movements. Other campaigns may also imply printed advertising, call centres or other direct response channels.

Under Technique, the showcased examples feature an outstanding component of technical innovation – i.e. A window display which reacts to pedestrians’ movements; websites in which users can communicate not only by using their keyboard but also their webcam… Resorting to this kind of technical solutions provides a great creativity potential allowing the development of campaigns in which feedback becomes an added value for the user, turning him into an ally of the message.

The last chapter based on Strategy covers campaigns which are skillfull enough to reach their audience directly. The evidence goes to show that, in certain cases, messages which are directed to very specific audiences are more effective than those which are broadcasted through the mass media.

We hope that Feedback serves as a source of inspiration for designers and creatives alike.

Gordon McComb
ID: 15263
Видавництво: Union Square & Co.

Learn one of today’s most important skills — coding — while creating your own games!

With this illustrated, interactive guide to coding, readers will discover how to create, test, and play fun 2D computer games. No prior programming knowledge is required to become proficient: just follow the easy step-by-step examples to program and share games on an Apple or Windows PC, Android device, or Apple iOS tablet. With code instruction in JavaScript — a user-friendly programming language used in millions of websites — this book is the perfect springboard for mastering any coding skill, from website creation to business processes, computer engineering, and professional-level game development.

About the Author:

Gordon McComb has written over 65 books and several thousand magazine and newspaper articles. A programmer by trade, for 13 years he wrote a weekly syndicated newspaper column on computers that reached several million readers. His specialty is teaching young minds about new technology.

Rob Ford, Julius Wiedemann
ID: 3581
Видавництво: Taschen

DO read this book - DON'T let it collect dust! The dos and don’ts of web entrepreneurship

Have you ever wondered why your websites didn’t quite match up to the success of your competitors or peers? Have you ever looked at other sites and thought: “Why didn’t I think of that?” Have you ever spent too much time trying to find basic information that was buried deep in a needlessly complex website? You are certainly not alone and this book aims to change that by bringing together some of the world’s most highly acclaimed designers and developers, spanning every continent, all of whom share their knowledge and experience.

With chapters arranged by subject (interface and design, marketing and communication, technology and programming, technical advice, content/content management, and commerce), a clear do/don’t structure, and plenty of real-world examples of successful and award-winning websites, this book has all the advice and examples you will need to give your personal or business website an edge on its competitors and also win industry acclaim as well as respect from your peers. Your visitors will thank you.

The editors:

Rob Ford founded Favourite Website Awards (FWA) in 2000, a recognition program for cutting-edge web design. His work has featured in the Chicago Tribune, Guardian and various web-related magazines. He has judged many industry award shows, contributes regularly to web design sites and magazines, and writes a regular column in Adobe's Edge Newsletter.

Julius Wiedemann was born in Brazil, studied graphic design and marketing, and was an art editor for digital and design magazines in Tokyo. His many TASCHEN digital and media titles include Illustration Now!, Advertising Now, Logo Design, and Brand Identity Now!

ID: 9786
Видавництво: Birkhauser

The iF communication design award has long been regarded as a barometer of current trends in communication design – this year, it will be conferred for the seventh time. There is virtually no other industry as dynamic as that of communication design. The task of continuously facilitating access to information, organizing content, and using visual attractions to guide the user through the complexities of everyday life is not always a simple one. Only especially good communication media are capable of fulfilling these expectations and offering assistance. With the help of its jury of international experts, the iF communication design award 2010 once again honors commercials, publications, campaigns, corporate reports, websites, and other communication media which are especially outstanding in their designs. The "iF communication design award yearbook 2010" offers an appraisal and appreciation of the winners of the iF communication design award 2010 as well as exciting insights into the world of communication design.

Andy Pratt, Jason Nunes
ID: 9129
Видавництво: Rockport

User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process.

This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

Drew de Soto
ID: 11510
Видавництво: Bis Publishers

This book sets out the principles and practices of web design. It will help you understand what underpins web structure, design conventions and best practice

This book sets out the principles and practices of web design. It will help you understand what underpins web structure, design conventions and best practice.It touches on almost every subject and gives you a complete overview and understanding to deliver outstanding web design, leaving you to discover the areas you would like to specialise in and go on to build on these firm foundations.

This book is design focused, you will not find one line of code. It takes you through creative thinking, questioning the brief, information architecture, navigation structures, front-end design, dealing with clients and best practice for file management.

Unlike a typical how-to manual, the style is light, chatty and more like having a conversation with a bloke who knows his stuff. If you want to master great website design and build process and understand what makes them work, then this book is for you.

About the Author:

Drew de Soto is the founder (2000) and Creative Director of Navig8 and has gone on to work with some of the most influential UK organisations, these include the British Council, the UK Government, international charities and brands. Drew has contributed to Policy Connect, the UK think tank that works with parliamentarians, business and the public sector to help improve government policy. He has a bald head, a ridiculous moustache and enjoys a scotch and a cigar - and not taking life too seriously.
 

Mutabor
ID: 9519
Видавництво: Gestalten

Mutabor’s practical guide to creating logos for our digital age

Mutabor has developed into one of the most important and creative design agencies in Germany. The company has also made a name for itself internationally with its succinct logos and icons for renowned clients such as the German soccer league, the Bundesliga. Over the years Mutabor has successfully expanded its core expertise into the comprehensive design of interdisciplinary brand presentations. Its award-winning projects for clients such as Audi, Adidas, Deutsche Telekom, and BMW range from printed editorial design to the creation of brand showrooms and large-scale presentations for automobile trade shows. A key aspect of Mutabor's work is optimally showcasing brands in digital media.

In Lingua Digitalis Mutabor demonstrates how to develop effective logos and icons for our digital age including applications for the iPad, apps, and interface design. The book presents over one thousand pieces of work, some of which are published here for the first time. Through these examples, Mutabor explains how designers can unlock even the most complex or abstract logo design assignments across various platforms.

Lingua Digitalis is a practical reference tool that is specifically intended to assist designers in their daily work. On the basis of the broad scope of featured examples this internationally recognized design company reveals its proven approaches and methods for creating digital logos.

Pepin Van Roojen
ID: 2988
Видавництво: Pepin Press

The mini icons in this book are designed for use on hand-held organisers, such as Palm and other PDAs (Personal Digital Assistants). The restrictions dictated by such devices mean that designers must be extremely inventive to produce recognisable images with a minimum of pixels. The resulting designs are of amazing simplicity and must be viewed in small format to be distinguished properly.

Agile Rabbit Editions contain stunning images for use as a graphic resource, or inspiration. All the illustrations are stored in high-resolution format on the enclosed free CD-ROM and are ready to use for professional quality printed media and web page design. The pictures can also be used to produce postcards, or to decorate your letters, flyers, etc. They can be imported directly from the CD into most design, image-manipulation, illustration, word-processing and e-mail programs; no installation is required. For most applications, single images can be used free of charge.
Mark Tribe, Reena Jana
ID: 5151
Видавництво: Taschen

TASCHEN 25—Special edition!

The avant-garde in an age of digital communication

Artists have always been early adopters of emerging media technologies, from Albrecht Dürer and his use of the printing press in the 16th century to Nam June Paik's experiments with video in the 1960s. The advent of the internet as a popular medium catalyzed a global art movement that began to explore the cultural, social, and aesthetic possibilities of such new communication technologies - the web, CCTV surveillance cameras, cell phones, hand-held computers, and GPS devices. Focusing on New Media art as a specific art historical movement, this book explores its technologies, thematic content and conceptual strategies. New Media art often involves appropriation, collaboration, and the sharing of ideas and expressions, and frequently addresses issues of identity, commercialization, privacy, and the public domain. Many New Media artists are profoundly aware of their art historical antecedents, making reference to Dada, Pop Art, Conceptual art, Performance art, and Fluxus.

Featured artists: Cory Arcangel, Jonah Brucker-Cohen and Katherine Moriwaki, Young-Hae Chang Heavy Industries, Vuk Cosic, Mary Flanagan, Ken Goldberg, Paul Kaiser and Shelly Eshkar, Jennifer and Kevin McCoy, Mouchette, MTAA, Keith and Mendi Obadike, Radical Software Group, Raqs Media Collective, RTMark, John F. Simon Jr.

About the Series:
Every book in TASCHEN's Basic Art Series features:

* a detailed chronological summary of the artist's life and work, covering the cultural and historical importance of the artist
* approximately 100 color illustrations with explanatory captions
* a concise biography

Tricia Austin, Richard Doust
ID: 3258
Видавництво: Laurence King Publishing
This book explains how graphic designers use computers as a medium to combine word, image, motion, sound and user interaction for the internet, TV, promos, games, animation, CDs and exhibitions. Mapping the spectrum of career opportunities created by digital technologies in the industry, it also describes the attitudes, skills and knowledge needed to enter the profession and captures the flavour and excitement of working in this field. The authors broad perspective - taking in everything from photography and illustration to motion, environmental and wearable graphics - describes the growing importance of new media graphic designers in developing new experiences for the information and entertainment industries across the globe. Sections on online design and imaginary worlds - including virtual worlds, digital FX and games - map out recent and future technological developments and their implications for the designers of today and tomorrow.
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